(edited)
95+ range
96+ mage
90+ defence
77+ prayer
(rigour and augury unlocked)
The brew and
restore amounts can be adjusted slightly depending on personal preference. Over time as you reach higher
wave personal best thresholds, you will find what works best for you. Some players are able to conserve
prayer better, while others may require a bit of extra help. Prayer issues can often be mitigated with a
few gear changes and prayer regeneration potions, which will be discussed below.
Prayer Regeneration potions are a very strong potion that help lessen the need to flick so much, and are
highly recommended to bring. However, they are quite expensive, so if you are on a tight budget, hold
off on bringing them until you have seen Triple Jads/Zuk.
With the
run energy changes, most learners might not actually need to sip a stamina dose at Zuk, but for those
with bad damage output or movement, it is included anyway. Consider your abilities and damage if you
want to drop it for an extra brew. (edited)
(edited)
Empty
Nightmare Staff
Masori (f)
Top/Bottom
Confliction Gauntlets
Virtus
Top/Bottom
Avernic
Treads (Maxed)
Zaryte
Vambraces
Justiciar Faceguard
Kodai Wand
Elysian Spirit Shield (edited)

The
Justiciar faceguard is the recommended helmet for a first caper. It has an excellent combination of
defence, prayer, and is not too expensive. You can downgrade to a Verac’s helmet and still get
comparable coverage if that means buying a more impactful upgrade (i.e. Empty Nightmare Staff or a
Masori Piece)
Masori
Mask (f)/Crystal helm is sometimes used in place of a tank helmet. We generally discourage using
this as the odds of a first caper having a run with few enough mistakes to justify the marginally
increased offensive power is low.
ABSOLUTELY no negotiation or swaps should be done as a first caper. An occult and
anguish are the only equips you will ever need.
However, if you own Confliction Gauntlets, you can bank your Occult Necklace as they replace it.
Masori
(f) is best in slot, if you don’t have the money for it Armadyl isn’t worth it, downgrade directly
to Blessed D’hide and use the gp on other upgrades.
If you are
using a Bowfa, do NOT use any ranged armour other than Crystal Top/Bottom.
Virtus is best in slot and a lot cheaper than Ancestral with the increased damage to Ancient
Magicks.
If you
are an ironman or very poor, Ahrims, Blue Moon, or Bloodbark (in order from best to worst) are all
okay.
Learners very often ask whether or not Eldritch Nightmare
Staff is worth taking. While it may seem like a good choice at first, it does not benefit you at all
when new to the content, as you will almost always die with restore potions leftover, thus making
the time used speccing for extra prayer completely pointless. The blowpipe spec is incredibly strong
and can help you stay alive in tight situations.
An empty
nightmare staff is essentially equivalent to a Kodai Wand with slightly less magic attack bonus
(accuracy only but negligible on nibblers) and no rune save. In terms of mage strength, they are
equivalent. With the introduction of the Divine Rune Pouch from Tombs of Amascut, you lose no
inventory slots as you can also bring in water runes for Ice Barrage.
The Blood Ancient Sceptre should only be used if you are an ironman and/or do not have access to a
Kodai Wand or Nightmare Staff. The passive effect might seem like a good reason to bring, but the
additional 9 hitpoints will NOT save you if you freeze up or make a very big mistake during a wave.
Finally, dropping from 15% to 5% mage damage loses several max hits on barrage, drastically lowering
your potential to one shot all three nibblers at the start of the wave.
Maxed Avernic Treads are strongest in terms of damage output, but have no prayer bonus and are
lacking in defensive stats.
Echo boots
are a combination of prayer and defense. It should be noted that the "recoil" effect is not useful
in the inferno, as it only acts in melee distance of your character, therefore keeping it on is
optional.
If you are an
ironman and do not have any of the above options, use your best ranging boots.
An ely is technically best in slot, but incredibly expensive and not much better than a Crystal
Shield.
The
Crystal Shield is very good, practically free, and almost equivalent to an Elysian.
An
Elidinis Ward (f) is not recommended as the defensive bonuses of the Crystal Shield will be more
beneficial than a max hit on barrage.
Dizana's Quiver is outright BIS, but the Fortis Colosseum is
around the same tier of difficulty as the Inferno and therefore is NOT worth taking a detour for if
you are already committed to learning. Either way, both capes benefit the other piece of content, so
the order does not really matter.
Assembler is the recommended cape as it provides the most DPS behind Dizana's Quiver.
If
prayer is still an issue, one can opt for either a Max cape or TRIMMED Ranging cape for the benefit
of more prayer bonus and some defense if the following is applicable:
Ring of Suffering (ri) is a great choice as it has a combination of defensive stats and prayer
bonuses. Ensure recoils are on, as the recoil damage provides a very small, but positive boost to
dps in a scenario where you make a mistake.
Ring
of the gods (i) is much worse for your defensive stats and should not be considered UNLESS you are
still consistently struggling with prayer later into the run.
Zaryte
Vambraces are best in slot.
Barrows
Gloves work well if you are on a tight budget.
Confliction Gauntlets replace the Occult Necklace.
At the time
of this guide being published, Dragon Darts are less than 1k each. These are the go to darts if you
can afford them. However, if you have money issues, using Amethyst Darts is completely fine. Switch
to Dragon Darts once you start to see Triple Jads/Zuk.
Dragon
Arrows should always be used since they are extremely cheap and you consume them very slowly.
If you have a quiver, ensure your arrows are in the quiver's slot.
This allows you to bring a blessing alongside it for extra prayer.
(edited)“Jal*” and “Yt*” to NPC list -
Jal*, Yt*,





Blobs first
appear on wave 4
The meleer
appears on wave 9. Use the pillar to safespot it.
Starting from
wave 18, the biggest threat is the ranger. It has a high max hit and can attack from a large
distance. However, you are going to be praying against it, so it is no longer a problem. The issue
now is that you must work out how the other monsters will be dealt with, revolving around having
your ranged prayer up for the tick the ranger attacks on.

Mager waves
begin on 35.
Waves 50 and
above can be a little more complicated.




Pray augury at
the start of a wave. This increases your chance to one shot all three nibblers, and also increases
your defense should you tank something. After the ice barrage cast, pray rigour to kill any nearby
dangerous enemies.
I mentioned how he is
not possible to flick with blobs, but that is not exactly true.
This method will only protect against the meleer and half of the blob hits on average, so being able to
safespot one or the other is always a better solution, but, in a pinch, there is an alternation pattern
that could prove useful.


(edited)


Ensure you
start the fight by sipping your bastion pot if you haven’t already. Generally, you always want to be
bastion potted and you WILL be brewing at some points during the fight.
Zuk can be beaten with very minimal supplies. Do not be discouraged, even if you’re
down to only 4 doses of brew/restore!
A great power is starting to shake the cavern… (edited)










Because
the Bowfa does solid damage to enemies of all defence levels in the inferno, it can be used on bats,
blobs, meleers, and rangers.
Just like
with a Tbow, use your Bowfa on all Jads.
Kill magers
with blowpipe - you will often have to try and drag them closer to you.
Use blowpipe
to Kill all Jads, except the Zuk Jad.
When making
your way to and from the corner, always blowpipe the mager.


You
will be using ruby bolts for the majority of the fight.
You
must switch to diamond bolts at specific points throughout the fight.

Count your number of ruby specs at the start of the fight. If you hit more than 3 ruby
specs, Continue to hit Zuk under 600 hp.









Good luck!
, @xzact - Quality assurance and feedback
@Sido - Created that really cool WDR
banner at the top (edited)